Broken
*edit*
Certified "broken". Trials confirm mismatch spawn/regen times. Micro transactions increase chance of matching "weaker" enemy. Supercell should be ashamed, but they have our money and have no regard for their actual fan base. 1 star is 2 too many. Punch yourself in the face then pay stranger $10 for same effect.
An albeit fun game, but ultimately venturing (sprinting) into the "Broken" category.
-Matchmaking: Even the least observant will notice an obvious trend:
Not doing so hot = Getting pitted against weak deck/inconsistent players to keep you playing.
Quickly accumulating trophies = pitted against players 1-3 levels ahead of you to knock you back down/keep you in check
Transactions: I noticed that my friends and I did exceptionally better after making an in-game purchase. Thing was, we didnt apply anything to our decks. Odd... (not really)
Game mechanics: Put up a timer for a few games to see if elixir accumulation and troop deployments were constant and as advertised... they werent. Several games held deployed troops for an avg of .8s while others deployed them before my finger had time to leave the screen. Elixir was too sporadic to average out.
Connection: Im honestly beginning to think Supercell took server connection advice from Ubisoft.
Bottom line: if you got this game for free, you overpaid
911 Operator about
Clash Royale, v1.9.2